IDW Publishing and Nickelodeon today announced that the first Teenage Mutant Ninja Turtles comic series, featuring the beloved “Heroes in a Half-shell,” will premiere in August 2011. The Teenage Mutant Ninja Turtles will be back in action and ready to fight off evil once again, with an impressive creative team led by TMNT co-creator Kevin Eastman.
Starting in August, IDW’s Teenage Mutant Ninja Turtles will kick off with a brand new installment of the original series, led by Eastman and co-writer Tom Waltz (Silent Hill: Past Life, Infestation: Outbreak). Newcomer Dan Duncan will bring the Turtles to life with dynamic interior art, while Sam Kieth and Walter Simonson provide eye-catching covers for issues one and two, respectively. Eastman will also provide layouts for Duncan's art, as well as variant covers.
This first series will feature new storylines that maintain the “turtle power” core beloved by millions of fans. Leonardo, Donatello, Michelangelo, and Raphael reunite to bring their ninja aptitude and teenage attitude in these all-new, action-packed adventures based on the original series. The first story arc will tell the origin story of the Turtles and introduce a new villain, the fearsome mutant alley cat, Old Hob. Featuring a cast of familiar characters, including Master Splinter, April O’Neill, Casey Jones, and true to the spirit of the original comics created by Eastman and Peter Laird, the Teenage Mutant Ninja Turtles are bigger and badder than ever, and ready to rock old and new fans alike.
IDW and Nickelodeon have a long-term partnership to offer an all-new installment of the original Teenage Mutant Ninja Turtles comics and graphic novels. IDW’s new comics are part of a larger initiative to bring Turtles to a new generation of fans, starting with these new storylines from the original series that recapture the magic of the original Turtles comics. Additionally, in fourth quarter 2012, Nickelodeon will premiere a new CG-animated version of the wildly popular Teenage Mutant Ninja Turtles franchise.
Friday, May 20, 2011
Friday, May 13, 2011
eigoMANGA releases Danity Kane graphic novel
San Francisco based comic book publisher, eigoMANGA announces the release of the comic book graphic novel "Danity Kane: Keeper of Life". The graphic novel contains the complete Danity Kane mini-series that was first released on February 2010. "Danity Kane: Keeper of Life" is currently available at retail bookstores everywhere.
The graphic novel focuses on a naïve yet powerful young girl who was sent from a distant planet to liberate her people. She must combat a secret war between her people and their oppressors – a war that is now being fought on planet Earth.
"Danity Kane: Keeper of Life" was co-written by Natasha McGough and Austin Osueke with contributions from recording artist, Dawn Richard. The graphic novel was illustrated by Korean comic book artist, Kim Ji-Min.
The graphic novel focuses on a naïve yet powerful young girl who was sent from a distant planet to liberate her people. She must combat a secret war between her people and their oppressors – a war that is now being fought on planet Earth.
"Danity Kane: Keeper of Life" was co-written by Natasha McGough and Austin Osueke with contributions from recording artist, Dawn Richard. The graphic novel was illustrated by Korean comic book artist, Kim Ji-Min.
Labels:
Austin Osueke,
Danity Kane,
Dawn Richard,
eigoMANGA,
Kim Ji-Min,
Natasha McGough,
San Francisco
Friday, May 6, 2011
Thor navigates a difficult path with masterful storytelling
This could have been a simple popcorn movie. Show a bit about Thor's family, some sweeping scenes of Asgard, throw in a little something about earthly Norse mythology, make Loki a typical monologing Evil Villain (tm), Thor does some flashy superstuff to make the fanboys and fangirls squeal for about half the screen time, roll credits.
This was not a simple popcorn movie. Somehow this script, with masterful storytelling by J. Michael Straczynski and equally masterful direction by Kenneth Branagh, manages to balance the depths of space with the inside of a cramped travel trailer, balance wars between worlds with one human woman's struggles and needs, balance the grandeur of Asgard against a breakfast of scrambled eggs, while also tying Thor's story into Iron Man, S.H.I.E.L.D. and the rest of the Avengers, including Hawkeye who does make an un-costumed appearance.
What could easily have been a confusing mess is anything but. The intricate dance back and forth between Asgard and Earth, the large and the small, works beautifully and never distracts from the complex story being told. There were only a couple of times that I felt a character suspended his or her own disbelief slightly more than was believable, and there were moments very obviously created to maximize the 3D effects (the weapon swinging into the viewer's face syndrome abounded), but they're minor flaws in the greater gem.
Thor is the hero's journey, with all the high notes of nobility, lessons learned, transformation, betrayal, love, honor and friendship rolled into one epic tale that does not disappoint in any way. Marvel films in general seem to have hit their stride after a few previous missteps (yes, I'm thinking Hulk too), and I have to admit I was pleasantly surprised with the quality of Thor.
Is it a perfect film? Of course not, but I'm not going to pick it apart either. It's an enjoyable movie that's well worth the ticket price, with superb acting (Anthony Hopkins in particular was brilliant), juicy visual effects, interesting production design, exciting fight scenes (the Destroyer is badass), and a story that hits all the right beats and leaves us wanting more at the end.
Speaking of more at the end, be sure to stay through the end of the credits for a bonus scene featuring Nick Fury as the franchise builds toward the Avengers, currently in production.
This was not a simple popcorn movie. Somehow this script, with masterful storytelling by J. Michael Straczynski and equally masterful direction by Kenneth Branagh, manages to balance the depths of space with the inside of a cramped travel trailer, balance wars between worlds with one human woman's struggles and needs, balance the grandeur of Asgard against a breakfast of scrambled eggs, while also tying Thor's story into Iron Man, S.H.I.E.L.D. and the rest of the Avengers, including Hawkeye who does make an un-costumed appearance.
What could easily have been a confusing mess is anything but. The intricate dance back and forth between Asgard and Earth, the large and the small, works beautifully and never distracts from the complex story being told. There were only a couple of times that I felt a character suspended his or her own disbelief slightly more than was believable, and there were moments very obviously created to maximize the 3D effects (the weapon swinging into the viewer's face syndrome abounded), but they're minor flaws in the greater gem.
Thor is the hero's journey, with all the high notes of nobility, lessons learned, transformation, betrayal, love, honor and friendship rolled into one epic tale that does not disappoint in any way. Marvel films in general seem to have hit their stride after a few previous missteps (yes, I'm thinking Hulk too), and I have to admit I was pleasantly surprised with the quality of Thor.
Is it a perfect film? Of course not, but I'm not going to pick it apart either. It's an enjoyable movie that's well worth the ticket price, with superb acting (Anthony Hopkins in particular was brilliant), juicy visual effects, interesting production design, exciting fight scenes (the Destroyer is badass), and a story that hits all the right beats and leaves us wanting more at the end.
Speaking of more at the end, be sure to stay through the end of the credits for a bonus scene featuring Nick Fury as the franchise builds toward the Avengers, currently in production.
Labels:
Anthony Hopkins,
Avengers,
Hawkeye,
Hulk,
Iron Man,
J. Michael Straczynski,
Kenneth Branagh,
Marvel,
Thor
Thursday, May 5, 2011
Alternative Press Expo (APE) announces special guests for 2011
Coming off its biggest year yet in 2010 with attendance topping 5,500, the Alternative Press Expo (APE), returns to San Francisco this fall at The Concourse Exhibition Center. The Expo, taking place Saturday, October 1 and Sunday, October 2, will again feature the expanded Exhibit Hall and additional programming tracks that debuted in 2010.
Five special guests have already signed on for the show: Kate Beaton (Hark! A Vagrant!), Daniel Clowes (Wilson, Mister Wonderful; courtesy Drawn & Quarterly), Craig Thompson (Blankets, Habibi), Adrian Tomine (Optic Nerve, Scenes from an Impending Marriage), and Shannon Wheeler (Too Much Coffee Man, I Thought You Would Be Funnier).
“Interest in APE has never been higher as evidenced by our growing attendance and roster of exhibitors,” said David Glanzer, APE’s director of marketing and public relations. “This year’s terrific mix of special guests really helps us continue that momentum as one of the ‘must-see’ independent comics shows in the nation.”
APE showcases the best in alternative and small press comics, with an Exhibit Hall packed with cutting-edge creators featuring their comics, books, zines, original art, hand-made items, and much more. Further details on APE 2011, including a complete list of exhibitors and the full programming schedule, will be announced closer to the event.
Five special guests have already signed on for the show: Kate Beaton (Hark! A Vagrant!), Daniel Clowes (Wilson, Mister Wonderful; courtesy Drawn & Quarterly), Craig Thompson (Blankets, Habibi), Adrian Tomine (Optic Nerve, Scenes from an Impending Marriage), and Shannon Wheeler (Too Much Coffee Man, I Thought You Would Be Funnier).
“Interest in APE has never been higher as evidenced by our growing attendance and roster of exhibitors,” said David Glanzer, APE’s director of marketing and public relations. “This year’s terrific mix of special guests really helps us continue that momentum as one of the ‘must-see’ independent comics shows in the nation.”
APE showcases the best in alternative and small press comics, with an Exhibit Hall packed with cutting-edge creators featuring their comics, books, zines, original art, hand-made items, and much more. Further details on APE 2011, including a complete list of exhibitors and the full programming schedule, will be announced closer to the event.
Labels:
Alternative Press Expo,
Comic-Con,
San Francisco,
WonderCon
Wednesday, May 4, 2011
Retro Spidey and other fun statues coming from Dark Horse
The 1960s brought a cultural upheaval in music and art, with a host of new icons entering the scene: The Beatles, Andy Warhol, and, of course, Marvel Comics, led by a host of characters that defined modern comic books. Now, these characters will appear just as they did then, in a new line of collectible statuettes from Dark Horse Deluxe.
Beginning in September 2011, the program will include two alternating series: Classic Marvel Characters and the Fantastic Four. The statues portray these characters just as they originally appeared: Spider-Man is presented with his early “web wing” costume, and Daredevil is in his yellow-and-red uniform, for instance. This new line will be deliberately different than the common modern Marvel collectible sculpture, with features like a rougher surface texture, visible seam lines, and other slightly “distressed” aspects, such as the method of paint application.
“I’ve collected Marvel comics since I was a kid,” Dark Horse president Mike Richardson recalled, “so I am really excited by this opportunity to add these terrific characters to our classic Syroco line. From the beginning, the goal of this program was to give a very unique treatment to the greatest characters in comics, and now we have the good fortune to work with the fine folks at Marvel on some of my absolute favorites.”
Each hand-numbered statuette comes carefully packaged in a custom-tooled, full-color, litho-printed tin box, in a style similar to past releases in the Dark Horse Syroco line. Also included is a small booklet about each character and a vintage-style pin-back button of the character.
Dark Horse’s statuettes are inspired by figurines developed in the 1930s. Now highly prized by collectors, they were often used as advertising premiums featuring famous comic-strip characters. Now known as Syroco figurines, these statuettes are named after both the company that originally produced them and the woodlike resin material from which they were made at the time. Measuring between four and five inches, these statuettes have been sculpted in the original style, described by sculptor Craig Yoe as “primitive but charming.”
Disney’s Uncle Scrooge, the Kellogg’s cereal mascots, Charles Schulz’s Peanuts, stars of DC Comics and Archie Comics, The Simpsons, newspaper-strip greats, and more have all previously appeared in this Syroco-style continuing series of collectible limited-edition sculptures.
Spider-Man, limited to two thousand numbered statuettes, will be the first in the Classic Marvel Characters series, going on sale in September. In addition to the ongoing Classic Marvel lineup, other anticipated series include the original Avengers.
Beginning in September 2011, the program will include two alternating series: Classic Marvel Characters and the Fantastic Four. The statues portray these characters just as they originally appeared: Spider-Man is presented with his early “web wing” costume, and Daredevil is in his yellow-and-red uniform, for instance. This new line will be deliberately different than the common modern Marvel collectible sculpture, with features like a rougher surface texture, visible seam lines, and other slightly “distressed” aspects, such as the method of paint application.
“I’ve collected Marvel comics since I was a kid,” Dark Horse president Mike Richardson recalled, “so I am really excited by this opportunity to add these terrific characters to our classic Syroco line. From the beginning, the goal of this program was to give a very unique treatment to the greatest characters in comics, and now we have the good fortune to work with the fine folks at Marvel on some of my absolute favorites.”
Each hand-numbered statuette comes carefully packaged in a custom-tooled, full-color, litho-printed tin box, in a style similar to past releases in the Dark Horse Syroco line. Also included is a small booklet about each character and a vintage-style pin-back button of the character.
Dark Horse’s statuettes are inspired by figurines developed in the 1930s. Now highly prized by collectors, they were often used as advertising premiums featuring famous comic-strip characters. Now known as Syroco figurines, these statuettes are named after both the company that originally produced them and the woodlike resin material from which they were made at the time. Measuring between four and five inches, these statuettes have been sculpted in the original style, described by sculptor Craig Yoe as “primitive but charming.”
Disney’s Uncle Scrooge, the Kellogg’s cereal mascots, Charles Schulz’s Peanuts, stars of DC Comics and Archie Comics, The Simpsons, newspaper-strip greats, and more have all previously appeared in this Syroco-style continuing series of collectible limited-edition sculptures.
Spider-Man, limited to two thousand numbered statuettes, will be the first in the Classic Marvel Characters series, going on sale in September. In addition to the ongoing Classic Marvel lineup, other anticipated series include the original Avengers.
Labels:
Avengers,
Dark Horse,
Fantastic Four,
Spider-Man,
Syroco
Friday, April 15, 2011
Priest Director Scott Stewart, in his own words
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| Director Scott Stewart, courtesy Sony Pictures |
This interview was part of a media roundtable at WonderCon with about eight other print and online reporters. "Q" is a question from one of the others, "UFN" is us. A few minutes of 3D footage, as well as the "sizzle reel" trailer, were shown the night before at the Metreon a block up from the Moscone Center where WonderCon is held.
Scott Stewart: Hello! Did you have a chance to see the footage last night? What did you think? Did you like it?
All: Yes!
Q: I went in thinking "Oh, it's vampires, seen it," but I walked out thinking, "I've never seen that before." It was amazing.
SS: Cool!
Q: Paul Bettany was telling us how easy it was for the two of you to work together. How was it?
SS: He's totally lying. It was horrible. No, it was great. It was really great. We had gotten to be friends on the last movie. We only worked together for a certain amount of time on that picture because it was an ensemble, and this was a chance to kind of put the whole movie on his shoulders. I knew it was something he could do, and everything about the movie is a big leap forward from the last movie we did. It's a more ambitious story, a much more straightforward story, and it was a chance to design a whole land and allow him to really inhabit a character he has to carry. I read the script and thought about who the archetypal heroes are, and I thought about Clint Eastwood and Steve McQueen and John Wayne. Paul's somebody, when you look at him, you can put him in any time period. You can put him in the future, put him in the past, whatever, and he fits. Some faces are really contemporary. They just feel really contemporary. So I wanted somebody who looked like he would fit in this world that would be a little heightened. He also does a really great job of making his face look like a mask, and you just get the sense that there's a rage there. You know, he sits down and he's so charming and funny and nice. In movies, he's got a real ability to convey that anger. That, to me, was reminiscent of some of the characters John Wayne had played, so that's what we went for.
UFN: He mentioned that this had three times the budget of Legion
.
SS: Which meant we had three dollars! Yeah, Legion was a really low-budget movie by the standards by which we work, generally. So yes, this was definitely more. By the standard of other movies... we don't have the budget of Pirates 4, probably not even a fraction of that, so what we had to do was be really clever as to how to make the movie feel visceral and exciting and textured and detailed, and make the world comprehensive. We just had to plan it really carefully and focus our planning and efforts on just the things we were going to see in the movie and try to be really efficient.
UFN: I think you can really see that on the screen, and I'm wondering if you feel that, compared to Legion, you're at another level now.
SS: Yeah, [Legion] was a little movie, a throwback to 70s horror. Yeah, I hope so! It feels like a nice step forward, because in every way I have more experience. I felt better equipped to do it. The learning curve of a director is... [makes a sharp upward angle with his hand]... and I guess in any great art it never ends, so every time you do it, you get better at it. I would have been very ill-prepared to try and embark on something as complex as this movie, given the schedule and the budget, without having embarked on it once before. So it's really helpful. It felt like it was a trial run for Priest.
Q: You said you did some of the visual effects yourself?
SS: Some stuff I did. I took much more of a hands-off approach on this one. I used my ability to do the visual effects more as a pre-visualization, doing storyboard animatics and those kinds of things, helping to design the vampires, helping the studio see what the world was going to look like and feel like. Because we really did want to try and push it, and that can be challenging. They have to take a leap of faith with you, so my goal is to try and make it not that much of a leap by showing them as much as I can, and hopefully delivering it, and they were all really excited about it. We designed the movie for 3D, we had talked about shooting for 3D. I wanted to shoot on film, and Don Burgess, my cameraman, a legendary guy who's shot Spider-Man
and Cast Away
and Forrest Gump
and a lot of great movies, he's a great cinematographer... It's a landscape movie, it's part of being a movie that has real scope, and we wanted to shoot wide-screen and shoot on film and use old lenses. So we kind of got the best of both worlds, because when the studio started seeing the movie being put together, they went, "Oh, okay then... let's talk about converting this film to 3D." We did initial tests and they just looked so good! And they gave us the time. They pushed the release date to May for that. It was a nice big vote of confidence because it's expensive to move a release date.
Q: How closely did you work with [Priest graphic novel
author] Min-Woo Hyung?
SS: He came out while we were in pre-production and spent a few days with us. The TokyoPop people brought him out. And we were nervous, because I had come into the movie with Cory Goodman's script, and there were 16 books and this sprawling thing mostly set in the old west, and some in the crusades, and there's a little bit of stuff in the future, but he never finished it. It's a cliffhanger, and you have no idea where the story's going, and Cory realized it would be really tough to make into a movie, like how to structure it for the time period. Westerns are hard, so he put it in a kind of apocalyptic future and imagined that that storyline had gone into the future. When Min-Woo came and read the script and looked at all the design stuff we had, and we sat down and talked about what our intentions were, it was really pleasing to us, because he said "I was thinking where the story would go if I thought I would ever write more, and I imagined going here, and here, and here, and that really feels like what you guys did." He was inspired enough by that to actually, much to the pleasure of TokyoPop, go back to Korea and write this big long bridge story between where the books left off and the movie began, which TokyoPop released as a new series of Priest comic books, which is really cool.
Q: Has there been talk at all about making a sequel?
SS: Not quite ready to talk about that. There are some things that we're working on that are ways to take the most successful aspects of that story and put it in a new context in a way that's exciting, and lets us really get into the story and the characters, that I think you'll enjoy.
![]() |
| Courtesy Sony Pictures |
Labels:
Don Burgess,
interview,
Legion,
Min-Woo Hyung,
Paul Bettany,
Priest,
Scott Stewart,
Spider-Man,
TokyoPop,
WonderCon
Monday, April 11, 2011
Exclusive: Brea and Zane Grant on their upcoming projects
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| Zane and Brea Grant |
You may remember Brea Grant as Daphne the speedster, Hiro Nakamura's frenemy from Heroes. Our Heroes-related section of the interview is on our sister site, House Petrelli, but UFN asked some more general questions about Brea and Zane's upcoming comic book projects, which are both entertaining and very diverse.
UFN: We Will Bury You
BG: We started promoting it in '09, but it actually didn't come out until a year ago, and then the trade came out this past fall.
UFN: And who's the publisher on that?
BG: It's IDW.
UFN: Ah, okay. And what's the premise?
ZG: It's the story of a zombie apocalypse that begins in New York in 1927 and follows a sex worker and her girlfriend as they try to survive, the people they meet and so on.
UFN: Okay, interesting angle on it. So we see the underside, and they see these things happen in the corners where most people don't?
ZG: Yeah, it's basically a survival story set in the 20s.
BG: There's a lot of comic books and zombie comic books specifically that look at people with power, with money, who are cops, who have skills... and we wanted to look at people whose survival skills are more street skills. Street smart rather than having money to buy your way out, or get on a boat, or do whatever you would do to survive.
UFN: Are there other projects you guys are moving into? Other titles, other...
ZG: Yeah, we're still working on comics together, we're pitching out a few things right now. We're pitching out a slasher book with Eric J who does some really amazing art. He was the co-creator of Rex Mundi
BG: And we have a Suicide Girls comic book coming out in April with IDW as well.
UFN: I think of them as pictures... what are they going to be doing?
BG: Well, we wrote a story for them. It's sort of a Charlie's Angels-esque group of elite fighters fighting against a giant religious corporation in a sort of dystopian future.
UFN: I did not see that coming.
ZG: It's sort of a science fiction spy story kind of thing with espionage. It's fun. I think we did a good job! And we have Cameron Stewart who does some amazing art, and David Hahn who also does some amazing art, and Steve Niles is writing a back-of-issue story. I think it'll be a fun project. It's coming out in a few weeks.
UFN: And is that with IDW?
ZG: That one's with IDW, the other ones we're still pitching out and we're talking to some people about them. I'm doing a web comic with a friend called Detective Warlock, Warlock Detective. It's kind of a horror-comedy about a small town warlock detective. He does things like he fights a graveyard hag at a skating rink, things like that.
UFN: Is that set in the present-day?
ZG: Yeah, it's set in the present-day. It's pretty cool. I think that'll be up next month.
UFN: Do you have a website?
ZG: I do, it's ZaneGrant.org.
UFN: Dot org?
ZG: Yes, I'm an organization.
UFN: Or you're very organized. Or both. Do you have any parting thoughts or other work you're doing?
BG: I co-wrote a screenplay that's going to shoot in September that's one of the big projects I'm working on on my own besides other acting ventures. It's independent and still in the early stages, it's called Best Friends Forever and it's an apocalyptic road trip movie.
UFN: The horror genre, pardon the pun, just will not die. Zombies and vampires and the apocalypse... do you think there's still a lot of audience? Do you think it's played out at all?
BG: I don't think horror will ever play out. I think people are drawn to it for whatever reason they have. I never wake up and think, "No, I don't really want to watch a horror movie or read a sci-fi book. I consistently want to be in those genres, whereas I do sometimes feel like I don't want to watch a depressing drama or something like that. I think it's here to stay. I think certain things will probably go out of style. I have this theory that werewolves are the next big thing. So I think zombies will go out of style, other things will go out of style, vampires will go out style, but I think at some point it's still gonna cycle through.
UFN: Horror as a genre, obviously, has been around forever, since Mary Shelley, since before that, scaring people, things that go bump in the night... it's kind of blown up recently, but you don't think it's going to shrink any time in the near future?
ZG: I don't think so. I think as a genre there's a lot of room to find new stories, especially now that so much money is going into remakes, or even just rehashing the same stories from the same authors. And those monsters do have specific meaning to our society. In international horror, over the last ten years people there have been some really interesting new kinds of stories that people are telling, or telling in a different style. Even vampire stories, like Let the Right One In
UFN: Well, like Priest is coming out, and the interesting thing about the vampires on that is that they're actually some kind of non-human alien infection kind of thing, and the people are light-sensitive instead of... it's a twist on it that's really interesting.
ZG: Yeah, I think there's a lot of room for tweaking things and playing with what's there, but definitely the genre is getting maybe a little bit stale involving the mainstream-ization of it, but hopefully some money will go into some great projects.
BG: I think the true fans will keep it alive.
Labels:
Brea Grant,
Comic-Con,
Halloween 2,
Heroes,
IDW,
interview,
Priest,
Rex Mundi,
Suicide Girls,
WonderCon,
Zane Grant
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