Showing posts with label Spider-Man. Show all posts
Showing posts with label Spider-Man. Show all posts

Tuesday, February 14, 2012

Why the comics industry is continuing to crash

Comic book sales are down. Way, way down. And it's a total head-scratching mystery as to why this is happening.

Except to people like myself, a 45-year-old woman who grew up with a house full of comic books. I used to buy them. My grandfather used to buy them for me. Notice I said "used to."

Check out Little Red Boobinghood here that popped out of my email inbox this morning.

Seriously?

In comic books, in 2012, female characters are still just boobs with legs, or worse. DC's Starfire, an innocent and gentle alien superhero I remember from the 1980s, has been turned into an overt slut, soliciting men for sex. It's sickening.

I thought we were past this, everybody.

Nearly everything is now written for what the industry perceives as their core demographic, men 18 -30, and they wonder why comics have slumped drastically from their peak. Guys, it's because they're full of graphic violence and overt sex, so you've lost the younger readers and a lot of the women. My son is 15 and I don't want him reading some of that stuff. Gone are the days when it was safe to let your kid buy comic books off the rack at the store.

You've turned what used to be a fun diversion into an NC-17 bloodbath with porn stars.

Okay, industry leaders. C'mere. Closer. No, my eyes are up here. Okay, are you listening? Really listening? Okay, here's why your industry is failing.

There are other people in the world besides penises, aged 18 - 30. Kids, women, seniors... a lot of people  like to read about superheroes doing exciting things. Think back to the silver age of comics. Think back to the beginnings of Spider-Man and Wonder Woman and X-Men and Superman and all the other classic characters who continue to excite readers world-wide. There's a reason why they're still around. That reason is not men age 18 - 30.

Your readers include that demographic, they are not solely that demographic. By writing only to them, you exclude everyone else. I don't want to see people being literally ripped in half with their intestines flying everywhere, and I don't want my son reading that either. He doesn't need to see Batman and Catwoman screwing on a rooftop.

This is why comic books are dying. You are killing them.

How do you fix it? Hire new writers, preferably a lot more women. Stop excluding everyone but who you perceive as the core demographic. It's become a self-fulfilling prophecy: If you write only for men 18 - 30, your entire market shrinks to become that. If you're more inclusive, your market share will increase to meet it. You'll get the kids and the women again, such as myself and my son, who are eager potential buyers, if only the comics spoke our language. Right now, most of them don't.

Is this true of all comics? Of course not. Look at the Eisner-winning Mouse Guard from Archaia. Look at the top-selling B.P.R.D. from Dark Horse that's getting rave reviews, including right here on UFN. You don't need guts and sex in order to have a well-made successful comic book.

Is anything going to change, or were you just staring at my chest?

All we're asking is for our superheroes to act more heroic, like they did before. All we want is decent entertainment for the masses. All I'm saying is that if you continue to limit your audience, your audience will continue to shrink. It's not that hard to figure out once you talk to people in the real world about what they want out of a comic book. It's not about competition with new media or whatever straw man you want to throw out there, it's about creating something people want to buy.

Monday, July 25, 2011

Is Comic-Con Too Big?

I first attended San Diego Comic-Con in 2007, and have been to three others, as well as a few other conventions of this kind, such as WonderCon and Dragon*Con. In 2007, you could still buy a four-day Comic-Con pass within a few weeks of the opening, but this year tickets sold out in January in a matter of two days, and tickets for next year were on sale at the convention, ensuring another sellout crowd. The attendance of Comic-Con is over 130,000 people, but I submit that the real capacity is actually much smaller.

It was Friday morning, I think, that was the final nail in the coffin for me. I had planned on attending the Torchwood panel as press, and had no aspirations of sitting in the front row, so I made my way over to Ballroom 20 at about 9:00 AM to get in line. After some time of being directed here and there and still having no idea where I was going, I asked one of the security personnel where the end of the line was. He pointed across the yacht harbor, and I saw a line of people stretching beyond that and around the corner behind the trees probably a half mile away. There was literally no end in sight.

I said something to the effect of “Are you s---ing me,” and after determining that it was, in fact, the line for Ballroom 20, I walked away.

Comic-Con has changed over the past five years. This year, as I passed by other people, I kept hearing the words “frustrated” and “disappointing” as they conversed with others. I saw the same thing on Twitter. I heard other attendees complain about how difficult it was to get into the panels they wanted. Friends that I had hoped to see there, both attendees and professionals, didn’t go this year. There seemed to be less of a feeling of joy and exhilaration in the crowd, and almost more of a sense of duty to be there.

And then there’s the problem with security. As you may or may not know, Rhys Ifans, who plays The Lizard in the upcoming Spider-Man movie, apparently pushed a female security guard out of the way after one of the people he was with was questioned about not having the proper pass. The security guard placed him under “citizen’s arrest” but he was later released without charges.

When I arrived on Thursday afternoon (hot and exhausted after an eight-hour car trip), the first thing I did was to walk to the back of the hall in order to pull out my cell phone so I could locate the friend I was supposed to meet up with. One of the red-shirted guards (if you’ve ever been there, you know the ones I mean) immediately took it upon herself to yell at me to move, despite the fact that I was standing there a total of about ten seconds next to several other people in the same area. I explained that I was merely getting out my phone, and she became hostile. I looked at her, clearly hot and tired, and said “Don’t. Just don’t.” Her reply was to raise her voice even more and yell at me “You don’t!” in her best “oh no you di’nt” voice. At that point, I thought it best to try and find somewhere else to stand to make my phone call.

Again, others experienced the same thing. Everyone I asked, which was a random sampling of friends, vendors, professionals and random people I was standing in lines with, said that security was a lot more belligerent and rude this year. I passed by one area where a dozen or so people were seated along a wall, and a man was saying to the nearby security person, “They get to sit there and I don’t? You just kicked me out of there!”

I’m not surprised in the least by what happened with Ifans’ group, since it was happening to less famous people all over the convention center the entire time.

The other question I asked my random sampling of attendees was, “Is Comic-Con too big?” Every single one of them, without exception, said yes. One man even applauded me. Literally. He said “thank you,” and clapped as we were standing in line for the Deepak Chopra booksigning which was across the street at the Hard Rock Hotel because there was no room in the convention center itself.

More and more of the convention is spilling out into the adjacent Gaslamp District, with many downtown parking lots being converted into party zones and the kind of spaces that companies used to have inside the convention center, which merely compounds the downtown parking and traffic nightmare. One entire parking lot was taken up with some kind of Playboy party – we could see the distinctive bunny logo on a flag from over the high security fences as we walked by.

What does Playboy have to do with a comic book convention? For that matter, why does Glee have a panel there? Why did I receive email press releases and onsite handouts for some kind of smokeless cigarettes?

San Diego Comic-Con has become a marketing machine that attendees have the privilege of paying through the nose for, if tickets can even be had at all. Once there, if you even want to get into the room for one of the larger panels, you have to camp outside in line for hours and hours. I later heard that the Torchwood line that I had been trying to get into was already 3000 people long at 6:00 AM.

Disappointingly, it looks as though Comic-Con may get even larger. A publicist friend of mine (one of the many who agrees that it’s too big) told me that there are plans to push the entire back wall of the convention center out into the current marina area, doubling the size of the hall, just for Comic-Con. I would guess that this is how the planners were convinced not to move the convention elsewhere – the promise of an even bigger San Diego Convention Center in the future.

Honestly? Count me out.

By contrast, WonderCon in San Francisco is a wonderful convention. Unlike San Diego, which doubles or even triples their hotel room rates, the flagship Marrott Hotel just two blocks away has a special half price WonderCon rate, making it accessible to most people who wish to attend. Additionally, since it is the flagship hotel, most of the talent stays there, and I had the pleasure of running into Sergio Aragonés in the lobby last year.

“Hey, I know you!” I said, recognizing his trademark glasses, mustache and tropical shirt.

“Yes, hello! Nice to meet you!” he said enthusiastically, shaking my hand.

“Are you having a good con?”

“Yes, I love WonderCon. You can actually talk to people here, unlike Comic-Con. That one’s just too big.”

Wednesday, May 4, 2011

Retro Spidey and other fun statues coming from Dark Horse

The 1960s brought a cultural upheaval in music and art, with a host of new icons entering the scene: The Beatles, Andy Warhol, and, of course, Marvel Comics, led by a host of characters that defined modern comic books. Now, these characters will appear just as they did then, in a new line of collectible statuettes from Dark Horse Deluxe.

Beginning in September 2011, the program will include two alternating series: Classic Marvel Characters and the Fantastic Four. The statues portray these characters just as they originally appeared: Spider-Man is presented with his early “web wing” costume, and Daredevil is in his yellow-and-red uniform, for instance. This new line will be deliberately different than the common modern Marvel collectible sculpture, with features like a rougher surface texture, visible seam lines, and other slightly “distressed” aspects, such as the method of paint application.

“I’ve collected Marvel comics since I was a kid,” Dark Horse president Mike Richardson recalled, “so I am really excited by this opportunity to add these terrific characters to our classic Syroco line. From the beginning, the goal of this program was to give a very unique treatment to the greatest characters in comics, and now we have the good fortune to work with the fine folks at Marvel on some of my absolute favorites.”

Each hand-numbered statuette comes carefully packaged in a custom-tooled, full-color, litho-printed tin box, in a style similar to past releases in the Dark Horse Syroco line. Also included is a small booklet about each character and a vintage-style pin-back button of the character.

Dark Horse’s statuettes are inspired by figurines developed in the 1930s. Now highly prized by collectors, they were often used as advertising premiums featuring famous comic-strip characters. Now known as Syroco figurines, these statuettes are named after both the company that originally produced them and the woodlike resin material from which they were made at the time. Measuring between four and five inches, these statuettes have been sculpted in the original style, described by sculptor Craig Yoe as “primitive but charming.”

Disney’s Uncle Scrooge, the Kellogg’s cereal mascots, Charles Schulz’s Peanuts, stars of DC Comics and Archie Comics, The Simpsons, newspaper-strip greats, and more have all previously appeared in this Syroco-style continuing series of collectible limited-edition sculptures.

Spider-Man, limited to two thousand numbered statuettes, will be the first in the Classic Marvel Characters series, going on sale in September. In addition to the ongoing Classic Marvel lineup, other anticipated series include the original Avengers.

Friday, April 15, 2011

Priest Director Scott Stewart, in his own words

Director Scott Stewart, courtesy Sony Pictures
This interview was part of a media roundtable at WonderCon with about eight other print and online reporters. "Q" is a question from one of the others, "UFN" is us. A few minutes of 3D footage, as well as the "sizzle reel" trailer, were shown the night before at the Metreon a block up from the Moscone Center where WonderCon is held.

Scott Stewart: Hello! Did you have a chance to see the footage last night? What did you think? Did you like it?

All: Yes!

Q: I went in thinking "Oh, it's vampires, seen it," but I walked out thinking, "I've never seen that before." It was amazing.

SS: Cool!

Q: Paul Bettany was telling us how easy it was for the two of you to work together. How was it?

SS: He's totally lying. It was horrible. No, it was great. It was really great. We had gotten to be friends on the last movie. We only worked together for a certain amount of time on that picture because it was an ensemble, and this was a chance to kind of put the whole movie on his shoulders. I knew it was something he could do, and everything about the movie is a big leap forward from the last movie we did. It's a more ambitious story, a much more straightforward story, and it was a chance to design a whole land and allow him to really inhabit a character he has to carry. I read the script and thought about who the archetypal heroes are, and I thought about Clint Eastwood and Steve McQueen and John Wayne. Paul's somebody, when you look at him, you can put him in any time period. You can put him in the future, put him in the past, whatever, and he fits. Some faces are really contemporary. They just feel really contemporary. So I wanted somebody who looked like he would fit in this world that would be a little heightened. He also does a really great job of making his face look like a mask, and you just get the sense that there's a rage there. You know, he sits down and he's so charming and funny and nice. In movies, he's got a real ability to convey that anger. That, to me, was reminiscent of some of the characters John Wayne had played, so that's what we went for.

UFN: He mentioned that this had three times the budget of Legion.

SS: Which meant we had three dollars! Yeah, Legion was a really low-budget movie by the standards by which we work, generally. So yes, this was definitely more. By the standard of other movies... we don't have the budget of Pirates 4, probably not even a fraction of that, so what we had to do was be really clever as to how to make the movie feel visceral and exciting and textured and detailed, and make the world comprehensive. We just had to plan it really carefully and focus our planning and efforts on just the things we were going to see in the movie and try to be really efficient.

UFN: I think you can really see that on the screen, and I'm wondering if you feel that, compared to Legion, you're at another level now.

SS: Yeah, [Legion] was a little movie, a throwback to 70s horror. Yeah, I hope so! It feels like a nice step forward, because in every way I have more experience. I felt better equipped to do it. The learning curve of a director is... [makes a sharp upward angle with his hand]... and I guess in any great art it never ends, so every time you do it, you get better at it. I would have been very ill-prepared to try and embark on something as complex as this movie, given the schedule and the budget, without having embarked on it once before. So it's really helpful. It felt like it was a trial run for Priest.

Q: You said you did some of the visual effects yourself?

SS: Some stuff I did. I took much more of a hands-off approach on this one. I used my ability to do the visual effects more as a pre-visualization, doing storyboard animatics and those kinds of things, helping to design the vampires, helping the studio see what the world was going to look like and feel like. Because we really did want to try and push it, and that can be challenging. They have to take a leap of faith with you, so my goal is to try and make it not that much of a leap by showing them as much as I can, and hopefully delivering it, and they were all really excited about it. We designed the movie for 3D, we had talked about shooting for 3D. I wanted to shoot on film, and Don Burgess, my cameraman, a legendary guy who's shot Spider-Man and Cast Away and Forrest Gump and a lot of great movies, he's a great cinematographer... It's a landscape movie, it's part of being a movie that has real scope, and we wanted to shoot wide-screen and shoot on film and use old lenses. So we kind of got the best of both worlds, because when the studio started seeing the movie being put together, they went, "Oh, okay then... let's talk about converting this film to 3D." We did initial tests and they just looked so good! And they gave us the time. They pushed the release date to May for that. It was a nice big vote of confidence because it's expensive to move a release date.

Q: How closely did you work with [Priest graphic novel author] Min-Woo Hyung?

SS: He came out while we were in pre-production and spent a few days with us. The TokyoPop people brought him out. And we were nervous, because I had come into the movie with Cory Goodman's script, and there were 16 books and this sprawling thing mostly set in the old west, and some in the crusades, and there's a little bit of stuff in the future, but he never finished it. It's a cliffhanger, and you have no idea where the story's going, and Cory realized it would be really tough to make into a movie, like how to structure it for the time period. Westerns are hard, so he put it in a kind of apocalyptic future and imagined that that storyline had gone into the future. When Min-Woo came and read the script and looked at all the design stuff we had, and we sat down and talked about what our intentions were, it was really pleasing to us, because he said "I was thinking where the story would go if I thought I would ever write more, and I imagined going here, and here, and here, and that really feels like what you guys did." He was inspired enough by that to actually, much to the pleasure of TokyoPop, go back to Korea and write this big long bridge story between where the books left off and the movie began, which TokyoPop released as a new series of Priest comic books, which is really cool.

Q: Has there been talk at all about making a sequel?

SS: Not quite ready to talk about that. There are some things that we're working on that are ways to take the most successful aspects of that story and put it in a new context in a way that's exciting, and lets us really get into the story and the characters, that I think you'll enjoy.

Courtesy Sony Pictures