Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Friday, March 23, 2012

Wendy and Lisa TOUCH a new wave of viewers

Wendy Melvoin and Lisa Coleman, the dynamic duo of television scoring, were recently part of the "Famous TV Theme Music" panel at WonderCon. Prior to the event, White Bear PR admitted a limited number of press to some roundtable interviews with the panelists, and UFN was part of that opportunity.

Here's a partial transcript from the roundtable (we didn't include the section about their work with Prince, which they get asked about every single time). Unfortunately we didn't catch the name of the gentleman who asked about Heroes -- sorry about that, whoever you are, it was a good question!

Urban Fantasy News: Trio of questions for you, all kind of inter-related. What is your process when you get a new show, when you get a new assignment?

Wendy: Process? The script first, then call the producer, set up a meeting, talk about what they have in mind and then the two of us go in with a whole bunch of ideas after that initial meeting.

Lisa: Usually in reading the script you might get an idea in your mind about what might be a good sound, or instruments to use in that particular script or story, depending on what it is. Then you bring that with you to the meeting and compare that to what maybe they were thinking because they usually have their ideas. And if they line up somewhat, or if they’re convinced that your idea’s really cool, they either say “great,” or “can you demo it for us.”

Wendy: I think the magic in that dynamic between us grabbing a script, coming up with an idea, and going and having that meeting is figuring out before we go ahead and blurt out what our idea is, is to just gently test the water to find out what ideas of theirs will work with the ideas we have, and then play off the things we know will work. The reason why we do that is because if it’s a project we want, that’s the important thing to try and hook in. If it’s a project we’re not crazy about, I don’t think we’re as invested in finding out what the exact overarching idea for them is. So that’s how the process begins, and then we have to take it away and hopefully we have more than a few days to come up with an idea.

UFN: Getting a little more specific, you’ve done music for Heroes, phenomenal job on that, by the way...

Wendy: Thank you.

UFN: I hear that you’ve just joined up with Touch, Tim Kring’s new show. How did you get involved with Touch?

Lisa: (laughter)

Wendy: We’ve done every Tim Kring show, so we’re sort of hooked up with him. So we’re kind of his musical mouthpiece, I guess you could say. For “go-to.”

Lisa: Luckily, and thankfully. When he first wrote the script he actually called us and said, “I have something that I want to send you, would you be interested?” Which was really funny...

Wendy: Ha ha.

Lisa: ...Of him to ask, because we’re like, “Of course!” So he sent us the script, and it was the pilot script, and it was so beautiful and amazing. The script itself, if you ever get a chance to just read it, besides seeing the actual show. The show was executed really well too, but...

Wendy: ...But the page was really great to read, and that’s why Kiefer Sutherland actually took the gig, was based on that script and how beautiful the read was.

Lisa: It’s a beautiful story and so amazing. And of course we really get along with Tim, and see things the same way as far as being experimental and trying to break molds and trying different things and still wanting it to be successful. So he’s a good guy to...

(Other interviewer): Speaking of Tim, I wanted to touch on Heroes. I wanted to go back in time here a little bit. How did you approach Heroes, because it’s more or less a superhero series. What was your approach and what was the musical statement you were trying to make with the show, if any?

Lisa: It’s a thing with Tim of not doing a typical... bumbumbum baaaaa... (sings the Superman theme)

Wendy: Action!

Lisa: Which is great, and I love those kinds of action movies and everything, but... also, the way Tim writes is so emotionally-based.

Wendy: There’s a lot of more subjective text.

Lisa: Yeah, these humans who are figuring out or finding out... discovering these powers they had. So it was more like... let’s take a look at how that might be hard for some people, not necessarily a heroic adventure that they go on, but more of a strange sort of... “oh no, I don’t know that I’m okay with this.” And Claire... in a way it was teenage suicides over and over, which is really kind of strange if you think about it. She’s jumping off bridges and catching on fire and it’s like... why are you doing this to yourself? So we just approached the score completely opposite. We had that one cue – we used to do interviews about this a lot – the "Fire and Regeneration" cue that ended up being a template for the show because it went the opposite direction. Super languid and beautiful. So when you came to these action moments and put that up against it, it changed your experience.

Wendy: Your orientation of it.

Lisa: Yeah, it became more subjective as opposed to visceral and adrenaline. It was more like in your mind, a dream experience. That was the approach with that.

UFN: Since we’re still on Heroes for a bit, could you give us a comparison for what it’s like to work on Heroes versus Touch. They both have similar “we’re all connected” and international themes, but at the same time Heroes has a much larger cast and more mythical superpower stuff. Touch is a much smaller intimate cast...

Wendy: Yes!

UFN: ...And you have to stay away from that sound, you can’t just do Heroes all over again.

Wendy: No. And we’re not. Absolutely not. I’ll tell you what, we were asked the same question just the other day, and I think they’re approached completely different. Heroes was much more languid and pad-oriented and evocative and ethereal. Not a lot of time signature stuff except for the Hiro and Ando characters, that was the only thing that had a lot of time signature stuff to it. Touch, because of what the story is about, it’s about communicating through numbers and theories and...

Lisa: Connectivity through patterns.

Wendy: Right. We use time signatures, and a lot of time signatures in the score on this. So if you listen carefully enough, you’ll hear that difference. The shows are so different, and the ways they’re being done are so different, it’s not hard to kind of conform to what it needs. I don’t see it as “how do we not do that again?” I don’t see it as being a problem. It’s made itself really clear what we need to do to it. And we’re only four episodes into composing so it still has legs to find.

Lisa: The thing is that it’s being told initially through the kid who doesn’t speak, so it’s his internal voice, so we try to make the sounds really small, but not cute. In fact, there’s been a conscious effort even with some of the shots that were done in the show. There was one scene that Tim just told us about with a dog in one of the episodes and the dog just went up to the kid actor as they were shooting and sniffed at the kid, and the kid petted the dog, and they were like “That’s great! What a great shot!” But they ended up cutting that, because it was cute. Too cute. And the show can’t go there, because it’ll tip it into a place it doesn’t belong. So with the score, even though we’re using small sounds and even bells and things like that, we’re making it really small and super rhythmic, not too pretty or emotional, even though there are beautiful moments. You have to see it, because hopefully we’re finessing it just so, so that it’s interesting and personal without being cute.

Friday, April 15, 2011

Priest Director Scott Stewart, in his own words

Director Scott Stewart, courtesy Sony Pictures
This interview was part of a media roundtable at WonderCon with about eight other print and online reporters. "Q" is a question from one of the others, "UFN" is us. A few minutes of 3D footage, as well as the "sizzle reel" trailer, were shown the night before at the Metreon a block up from the Moscone Center where WonderCon is held.

Scott Stewart: Hello! Did you have a chance to see the footage last night? What did you think? Did you like it?

All: Yes!

Q: I went in thinking "Oh, it's vampires, seen it," but I walked out thinking, "I've never seen that before." It was amazing.

SS: Cool!

Q: Paul Bettany was telling us how easy it was for the two of you to work together. How was it?

SS: He's totally lying. It was horrible. No, it was great. It was really great. We had gotten to be friends on the last movie. We only worked together for a certain amount of time on that picture because it was an ensemble, and this was a chance to kind of put the whole movie on his shoulders. I knew it was something he could do, and everything about the movie is a big leap forward from the last movie we did. It's a more ambitious story, a much more straightforward story, and it was a chance to design a whole land and allow him to really inhabit a character he has to carry. I read the script and thought about who the archetypal heroes are, and I thought about Clint Eastwood and Steve McQueen and John Wayne. Paul's somebody, when you look at him, you can put him in any time period. You can put him in the future, put him in the past, whatever, and he fits. Some faces are really contemporary. They just feel really contemporary. So I wanted somebody who looked like he would fit in this world that would be a little heightened. He also does a really great job of making his face look like a mask, and you just get the sense that there's a rage there. You know, he sits down and he's so charming and funny and nice. In movies, he's got a real ability to convey that anger. That, to me, was reminiscent of some of the characters John Wayne had played, so that's what we went for.

UFN: He mentioned that this had three times the budget of Legion.

SS: Which meant we had three dollars! Yeah, Legion was a really low-budget movie by the standards by which we work, generally. So yes, this was definitely more. By the standard of other movies... we don't have the budget of Pirates 4, probably not even a fraction of that, so what we had to do was be really clever as to how to make the movie feel visceral and exciting and textured and detailed, and make the world comprehensive. We just had to plan it really carefully and focus our planning and efforts on just the things we were going to see in the movie and try to be really efficient.

UFN: I think you can really see that on the screen, and I'm wondering if you feel that, compared to Legion, you're at another level now.

SS: Yeah, [Legion] was a little movie, a throwback to 70s horror. Yeah, I hope so! It feels like a nice step forward, because in every way I have more experience. I felt better equipped to do it. The learning curve of a director is... [makes a sharp upward angle with his hand]... and I guess in any great art it never ends, so every time you do it, you get better at it. I would have been very ill-prepared to try and embark on something as complex as this movie, given the schedule and the budget, without having embarked on it once before. So it's really helpful. It felt like it was a trial run for Priest.

Q: You said you did some of the visual effects yourself?

SS: Some stuff I did. I took much more of a hands-off approach on this one. I used my ability to do the visual effects more as a pre-visualization, doing storyboard animatics and those kinds of things, helping to design the vampires, helping the studio see what the world was going to look like and feel like. Because we really did want to try and push it, and that can be challenging. They have to take a leap of faith with you, so my goal is to try and make it not that much of a leap by showing them as much as I can, and hopefully delivering it, and they were all really excited about it. We designed the movie for 3D, we had talked about shooting for 3D. I wanted to shoot on film, and Don Burgess, my cameraman, a legendary guy who's shot Spider-Man and Cast Away and Forrest Gump and a lot of great movies, he's a great cinematographer... It's a landscape movie, it's part of being a movie that has real scope, and we wanted to shoot wide-screen and shoot on film and use old lenses. So we kind of got the best of both worlds, because when the studio started seeing the movie being put together, they went, "Oh, okay then... let's talk about converting this film to 3D." We did initial tests and they just looked so good! And they gave us the time. They pushed the release date to May for that. It was a nice big vote of confidence because it's expensive to move a release date.

Q: How closely did you work with [Priest graphic novel author] Min-Woo Hyung?

SS: He came out while we were in pre-production and spent a few days with us. The TokyoPop people brought him out. And we were nervous, because I had come into the movie with Cory Goodman's script, and there were 16 books and this sprawling thing mostly set in the old west, and some in the crusades, and there's a little bit of stuff in the future, but he never finished it. It's a cliffhanger, and you have no idea where the story's going, and Cory realized it would be really tough to make into a movie, like how to structure it for the time period. Westerns are hard, so he put it in a kind of apocalyptic future and imagined that that storyline had gone into the future. When Min-Woo came and read the script and looked at all the design stuff we had, and we sat down and talked about what our intentions were, it was really pleasing to us, because he said "I was thinking where the story would go if I thought I would ever write more, and I imagined going here, and here, and here, and that really feels like what you guys did." He was inspired enough by that to actually, much to the pleasure of TokyoPop, go back to Korea and write this big long bridge story between where the books left off and the movie began, which TokyoPop released as a new series of Priest comic books, which is really cool.

Q: Has there been talk at all about making a sequel?

SS: Not quite ready to talk about that. There are some things that we're working on that are ways to take the most successful aspects of that story and put it in a new context in a way that's exciting, and lets us really get into the story and the characters, that I think you'll enjoy.

Courtesy Sony Pictures

Monday, April 11, 2011

Exclusive: Brea and Zane Grant on their upcoming projects

Zane and Brea Grant

You may remember Brea Grant as Daphne the speedster, Hiro Nakamura's frenemy from Heroes. Our Heroes-related section of the interview is on our sister site, House Petrelli, but UFN asked some more general questions about Brea and Zane's upcoming comic book projects, which are both entertaining and very diverse.

UFN: We Will Bury You... I was going to say that launched at Comic-Con '09? Am I right on that?

BG: We started promoting it in '09, but it actually didn't come out until a year ago, and then the trade came out this past fall.

UFN: And who's the publisher on that?

BG: It's IDW.

UFN: Ah, okay. And what's the premise?

ZG: It's the story of a zombie apocalypse that begins in New York in 1927 and follows a sex worker and her girlfriend as they try to survive, the people they meet and so on.

UFN: Okay, interesting angle on it. So we see the underside, and they see these things happen in the corners where most people don't?

ZG: Yeah, it's basically a survival story set in the 20s.

BG: There's a lot of comic books and zombie comic books specifically that look at people with power, with money, who are cops, who have skills... and we wanted to look at people whose survival skills are more street skills. Street smart rather than having money to buy your way out, or get on a boat, or do whatever you would do to survive.

UFN: Are there other projects you guys are moving into? Other titles, other...

ZG: Yeah, we're still working on comics together, we're pitching out a few things right now. We're pitching out a slasher book with Eric J who does some really amazing art. He was the co-creator of Rex Mundi and he's doing a book called Fly right now. So that's a really fun one, and we're working on a comic about a graffiti crew that learns to do magic. It's really an urban fantasy thing. The tentative title is Dead City Kids.

BG: And we have a Suicide Girls comic book coming out in April with IDW as well.

UFN: I think of them as pictures... what are they going to be doing?

BG: Well, we wrote a story for them. It's sort of a Charlie's Angels-esque group of elite fighters fighting against a giant religious corporation in a sort of dystopian future.

UFN: I did not see that coming.

ZG: It's sort of a science fiction spy story kind of thing with espionage. It's fun. I think we did a good job! And we have Cameron Stewart who does some amazing art, and David Hahn who also does some amazing art, and Steve Niles is writing a back-of-issue story. I think it'll be a fun project. It's coming out in a few weeks.

UFN: And is that with IDW?

ZG: That one's with IDW, the other ones we're still pitching out and we're talking to some people about them. I'm doing a web comic with a friend called Detective Warlock, Warlock Detective. It's kind of a horror-comedy about a small town warlock detective. He does things like he fights a graveyard hag at a skating rink, things like that.

UFN: Is that set in the present-day?

ZG: Yeah, it's set in the present-day. It's pretty cool. I think that'll be up next month.

UFN: Do you have a website?

ZG: I do, it's ZaneGrant.org.

UFN: Dot org?

ZG: Yes, I'm an organization.

UFN: Or you're very organized. Or both. Do you have any parting thoughts or other work you're doing?

BG: I co-wrote a screenplay that's going to shoot in September that's one of the big projects I'm working on on my own besides other acting ventures. It's independent and still in the early stages, it's called Best Friends Forever and it's an apocalyptic road trip movie.

UFN: The horror genre, pardon the pun, just will not die. Zombies and vampires and the apocalypse... do you think there's still a lot of audience? Do you think it's played out at all?

BG: I don't think horror will ever play out. I think people are drawn to it for whatever reason they have. I never wake up and think, "No, I don't really want to watch a horror movie or read a sci-fi book. I consistently want to be in those genres, whereas I do sometimes feel like I don't want to watch a depressing drama or something like that. I think it's here to stay. I think certain things will probably go out of style. I have this theory that werewolves are the next big thing. So I think zombies will go out of style, other things will go out of style, vampires will go out style, but I think at some point it's still gonna cycle through.

UFN: Horror as a genre, obviously, has been around forever, since Mary Shelley, since before that, scaring people, things that go bump in the night... it's kind of blown up recently, but you don't think it's going to shrink any time in the near future?

ZG: I don't think so. I think as a genre there's a lot of room to find new stories, especially now that so much money is going into remakes, or even just rehashing the same stories from the same authors. And those monsters do have specific meaning to our society. In international horror, over the last ten years people there have been some really interesting new kinds of stories that people are telling, or telling in a different style. Even vampire stories, like Let the Right One In, that movie's amazing. It's so different than anything.

UFN: Well, like Priest is coming out, and the interesting thing about the vampires on that is that they're actually some kind of non-human alien infection kind of thing, and the people are light-sensitive instead of... it's a twist on it that's really interesting.

ZG: Yeah, I think there's a lot of room for tweaking things and playing with what's there, but definitely the genre is getting maybe a little bit stale involving the mainstream-ization of it, but hopefully some money will go into some great projects.

BG: I think the true fans will keep it alive.

Thursday, April 7, 2011

Paul Bettany on Priest, in his own words

Courtesy Sony Pictures
This interview was part of a media roundtable, where about eight media folks (including myself) were seated and the talent was brought to each table in shifts of about eight to ten minutes each. Unfortunately, I was unable to catch the names of all the media present at our table, so the other questioners will be noted simply as "Q" (how mysterious!), with "UFN" being my question in particular. (The Legion poster referenced was mine, I brought two to get signed from Comic-Con, which he did gladly! //fangirl)

Q: So is the second time a charm? (Referring to Bettany's second major film with Scott Stewart as director)

Paul Bettany: Is the second time a charm? I think it's 'third time's the charm,' but in this case it was the second. It was a really great working experience, and I think you could ask anybody in the cast or crew, and I mean it, if they had a great time, and they'll all say yes. Even the days I got injured, we had great days.

Q: What sort of injuries did you sustain?

PB: I fell on a de-acceleration wire, and I landed on my foot, which is where you should land, but it failed to de-accelerate, and I landed about 20 feet... it was painful. But it was fine, thanks to the pleasures of Vicodin.

Q: Were you doing your own stunts?

PB: Oh, yeah! As many of them as insurance would allow me to do, I did. I really enjoy that stuff, and, I mean, if you're in an action movie, and you're not doing the action, what are you getting paid for? I wanted to do it, I wanted to have that experience. It's such an amazing experience, and I loved it.

Q: What you said at the footage screening last night, was 'I'm British, so I'm starting from a butch deficit.'

PB: Yeah, it's true, so I started training before the movie, and my trainer came out with me from New York. I've known him for years, we worked together on Legion. He did a really amazing job, I think. He kept me safe, put a bunch of weight on me, made sure I didn't eat badly, and woke me up at 4:00 in the morning to go training every day. We start work at 6:00, so Mike would wake me up to go training at 4:00 in the morning. I can be a rude bastard at 4:00 in the morning if you're waking me up.

Courtesy Sony Pictures
Q: The six-pack on the [Legion] poster she had, does that come naturally?

PB: No, it doesn't come "naturally." It comes from a huge amount of deprivation! Yeesh... my body very quickly retreats very quickly back to the body of a reader who eats too much cheese and drinks beer. I can't get fit unless somebody's... I have a very strong work ethic, but I can't stop eating cheese unless somebody's paying me an enormous sum of money not to eat it.

Q: You're walking kind of a fine line in this movie. You're a supernatural priest who's reciting "Yea, though I walk through the shadow of the valley of death..." before he throws crosses at vampires. How do you, as an actor, keep the line between that and camp. How do you walk that line when you're reciting those scenes?

PB: I think you understand, as the actor, that this is a sort of really enjoyable moment for the audience. You understand that it looks like he's reading from a Bible, and the familiar says "Your words mean nothing here, Priest," and then the audience get revealed that what's inside the Bible ain't f***ing words. But you have to play it straight. You understand the entertainment value of that as a series of shots. I love that kind of stuff. I really do.

Q: Is that what drew you to the part?

PB: Well yeah. A bunch of things drew me to the part. Scott being a huge part of that. Scott with over three times of the budget that he had the time before -- a really broad canvas and enough money to buy really great paints finally for him. It's really paid off for him, and I'm really proud of the result. I was so shocked last night at the footage that we saw. So proud.

UFN: Is this your favorite genre to do?

PB: I love making movies. I love watching movies, I love making movies. From Legion I went on and played Charles Darwin and put on a bunch of weight for that, then I lost a bunch of weight to make this movie, then made a film in 17 days, unbelievably, with Kevin Spacey and Stanley Tucci. A small little independent film about the financial crisis, so I will continue to make as many different sorts of movies as I'm allowed to.

Q: How is it going from action to a more serious type of role?

PB: It's like two different jobs. They really are. They're totally separate.

Q: You have a pretty good sense of humor, so what kind of humorous subtitle would you give "Priest 2?" Sequels always seem to have an odd subtitle.

PB: I haven't the smallest idea...

Q: "Priest 2: The Priestening?"

PB: I remember at Comic-Con last time, Karl Urban signed a poster to me and said, "Thanks so much for being in my movie." He signed a poster to me, which I didn't ask for, and he'd hand written in his name, "Priest, starring Karl Urban."

Priest opens in theaters Friday, May 13.